Scene 1 – Nim’s Journey

•December 8, 2008 • 7 Comments

Hi you all!

The past weeks I have been working really hard with finishing the first scene, and I am almost there, there is some details with graphics and some effects animations. But I will start working on the following shots instead.

I have put up the new scene here:

Do enjoy!

Best regards!

Ola Schubert



Raven rigging in Anime Studio

•November 17, 2008 • 1 Comment

This is what the raven looks like when it is rigged in Anime Studio. Once the rigging is done (in a correct way), it is fairly easy to keep track of all the parts. working3

•November 11, 2008 • 4 Comments

Ok folks, this is a big day!

I have been working on one scene for the intro of Nim´s Journey for some weeks now. I feel very pleased with the result, and I am very glad that I now have found a style and a quality that will set the standard for this production.

The clip you are about to see is still a working copy, and there are a couple of glitches that you may spot. But I wanted to publish it anyway as you have waited so patiently for so long.
It is mostly a long slow camera movement where you will be able to see the titles, I just added a couple of them for you to see.

I am not sure for how long I will have the clip up, but anyway, please enjoy!

Watch clip


Scene 1

•November 7, 2008 • 1 Comment

During the past two weeks I have been working with the first shot in the film, it has been taking a lot of time to figure out in what way I would like work, and what kind of style I am aiming for. Right now I am rendering a 100 sec. test scene, takes “only” 5 hours.  If you are lucky, and I am satisfied with the quality, I might be able to put it up for a short while.But first I need to put some sound to it(:

But for now, I will just give you a still.


New forum look

•October 21, 2008 • Leave a Comment

I have updated the look of the Nim´s Journey forum. Have a look!

I have a “Set origin” problem in Anime Studio.

•October 18, 2008 • 2 Comments

I am trying to figure out how to set the origin  of a group of shapes different than the layer they are placed in. In this case the layer is rotated, and when I in this example would like to scale the beak sideways, the bounding box is rotated because the origin of the layer is rotated.

Working on the intro

•October 17, 2008 • Leave a Comment

This is what I do right now, working in Anime Studio, rigging the raven and its prey. I am soon done with the graphics, and then I can start animating the first real scene of Nim´s Journey.

Rigging the raven in Anime Studio